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Best Overstable Drivers (2025 Update)

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Let’s face it—sometimes you need to finish hyzer. Maybe the fairway bends hard to the left. Or maybe you’re battling a gust that just won’t quit. Whatever the scenario, every disc golfer can benefit from an overstable driver. I’ve pulled together my favorite overstable drivers that will help you skip toward the basket, flex back when needed, or simply take the wind out of the equation.

Here are my top picks for the best overstable drivers in the bag:

Top Overstable Distance Drivers

Discmania PD2 – Speed 12 | Glide 4 | Turn 0 | Fade 4

PD2If you’re looking for a fast, truly overstable beef‑machine, the PD2 is it. This disc isn’t for the faint of heart—it’s built for power players who can put major heat on the throw. Backhand, forehand, overhand—you name it, it handles it. Throw this when you need a big fade and no surprises.

Discraft Force – Speed 12 | Glide 5 | Turn 0 | Fade 3

ForceThe Force is in my bag when I want max distance with control. It glides more than some overstable drivers, but still finishes hard with a dependable fade. Especially strong in windy conditions, and solid for forehand bombs too.

Infinite Discs Slab – Speed 11 | Glide 3 | Turn 0 | Fade 4

SlabThe Slab is a beast of a disc. Very overstable, with minimal glide—perfect for spike hyzers, skip shots, windy flex lines. If you want something that absolutely finishes every time, the Slab is your go‑to utility driver.

Latitude 64 Stiletto – Speed 13 | Glide 3 | Turn 0.5 | Fade 5

StilettoNeed one of the fastest, most overstable drivers out there? The Stiletto hits hard. This disc will stand up to ANY throw you put on it. For headwinds, for big hyzers, for “I need to fade hard” situations—this is the disc. Beginners should tread carefully, but for utility and beast mode arms, it’s perfect.

Top Overstable Fairway Drivers

Dynamic Discs Felon – Speed 9 | Glide 3 | Turn 0.5 | Fade 4

The Felon sits neatly in the overstable fairway slot. It cuts through wind, handles forehands, flex shots, and sidearms beautifully. Need a dependable finish? Reach for the Felon.

Innova Firebird – Speed 9 | Glide 3 | Turn 0 | Fade 4

FirebirdChampionThe Firebird is a classic for a reason. Highly predictable, strong fade, excellent for forehand drives, and trusted in headwinds. I’ve thrown mine for 300+ ft flex lines and low‑skip approaches.

MVP Shock – Speed 8 | Glide 5 | Turn 0 | Fade 2.5

ShockThe Shock is a little more forgiving than the ultra‑beasts above, but still dependable for overstable fairway drives. Especially good for windy days or when you need placement more than raw distance. I like this for blocked lines, hooks around trees, or when the wind picks up midday.

Westside Ahti – Speed 9 | Glide 3 | Turn 0 | Fade 4

AhtiWestside brought it with the Ahti. Flat top, sharp fade, great for forehands and flexes in tougher conditions. When you’re dealing with wind and need a sure‑fire hyzer finish, the Ahti fits the spot.

Who Should Use an Overstable Driver?

Overstable drivers are often associated with elite arms—and for good reason—they require power to fly well. But here’s the reality: most players can benefit from carrying one or two overstable drivers in the bag, not just power throwers.

You’ll want an overstable driver if you:

  • Throw into or across headwinds
  • Need a disc that won’t turn over with torque (forehand or overhand)
  • Throw flex lines or spike hyzers and need a sharp finish
  • Want a utility driver to handle tough conditions or tricky shot shapes

Even if you don’t use them for full‑distance drives, they’re incredibly useful for shot shaping and staying consistent in adverse conditions.

Best Shot Types for Overstable Drivers

Here are the scenarios where I reach first for an overstable driver:

  • Headwinds: These discs hold their line and finish hard instead of flipping.
  • Flex shots: Let it swing out then fade back hard.
  • Forehand drives: Overstable discs resist torque and give you that reliable finish.
  • Spike hyzers: When you want a clean drop and minimal skip.
  • Skip shots: Low, flat throws that drive into the ground and bounce toward the target.

Final Thoughts

You might think overstable drivers are only for pro‑level power arms—but I’d argue differently. Almost every player can find value in one of these discs when used in the right situation. Facing the wind? Want a hyzer‑finish line? Need something you trust to finish? These discs deliver.

If I had to pick just one to start with, I’d suggest the Innova Firebird or the Discraft Force, depending on your style and arm speed. Once you have that, you’ll quickly find the value of the others for specific shgoodot types.

Looking to round out your bag further? You might enjoy our guide to the best overstable midranges—great for control shots, tailwinds, and upshots.

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6 Tips For Better Disc Releases

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In my experience, most “mystery” flights come down to the release. Your hand is the last point of control, so small errors here show up big down-field. If your lines feel inconsistent or the disc isn’t flying like you expect, start with your release.

Why Your Release Matters

The release sets your angle (hyzer, flat, anhyzer), nose angle (up or down), and spin. Nail those, and your discs will start flying like their numbers more often.

The 6 Tips

1) Build a Clean, Confident Grip

Match your grip to the shot and disc:

  • Power grip (drivers): all four fingers under the rim, thumb pressed on top. Firm, not a death squeeze.
  • Fan grip (mids/putters): fingers fanned on the flight plate for cleaner, straighter releases.

Two goals: hold the disc long enough to feel the “rip” and place your thumb where you can reproduce the same release point every time. If you’re working on form, practice with slower molds first (see Tip #3).

2) Don’t Let Go Early

An early release usually yanks the disc inside the line (RHBH: hard left), often with extra hyzer. Common culprits:

  • Rounding: the disc drifts around your body instead of staying on a straight pull line.
  • Palm on top: your hand rides the inside of the disc instead of staying “outside” until the hit.

Quick fix: film two throws from directly behind the tee. Keep the disc close to your chest on the pull and feel the hit out in front of your lead hip.

3) Kill the Wobble (Spin > Force)

Wobble comes from off-axis torque—usually a wrist flick or a tense, off-plane pull. The fastest way to clean it up is to disc down and simplify.

  • Throw putters and neutral mids in a field until you can release flat with clean spin.
  • Keep your wrist neutral—no last-second “helping” flick.

Shopping tip: if you need practice molds, start with a putter and a straight mid from our Disc Golf Putters and Midrange Discs pages.

4) Match Your Follow-Through to Your Angle

Your arm path should trace the release angle:

  • Hyzer: finish higher—arm rises across the body.
  • Flat: finish level—chest-high extension.
  • Anhyzer: finish lower—arm works down and across.

Think of it as drawing a straight line through the disc’s angle. If you want a deeper visual, this explainer is helpful: Follow-Through & Release Angles (YouTube).

5) Slow Down to Sync Up

When timing’s off, mechanics unravel. Shorten your run-up and throw at 70% power for a few sessions. Prioritize:

  • Balance: calm head, steady tempo.
  • Sequence: plant → hips → shoulders → arm → hit → loose follow-through.

Ready to add distance once you’re clean? Learn better footwork here: Learn the X-Step NOW.

6) Throw Plastic You Know

Familiar molds = predictable releases. Keep a core you trust—one putter, one straight mid, one fairway—for most practice reps. As confidence grows, branch out. If you’re just getting started, a budget-friendly starter set is a smart, affordable way to build that core. When you’re ready for an easy-to-throw driver, consider beginner-friendly options from our Fairway Drivers selection.

Simple Field Routine (10 Minutes)

  1. 5 standstill putter throws—focus on flat wrist, nose down a touch.
  2. 5 midrange throws—same release, add a gentle step.
  3. 5 fairway throws—maintain angle; match your follow-through.
  4. Repeat on light hyzer, then on light anhyzer.

Common Mistakes to Watch For

  • Death grip: tense forearm kills spin. Firm, not white-knuckle.
  • Nose up: front edge tipped up = stalls and fades early. Keep the wrist slightly down.
  • Overpowering fast drivers: train release with putters/mids; speed can come later.
Next step: If you want personalized feedback, record two angles (behind and side) and review your pull line, wrist, and follow-through. Small, steady improvements here pay off fast.

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Best Innova Discs For Beginners

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Innova is one of the biggest names in disc golf for good reason—they make discs that suit every level. For newer players especially, they offer molds that help you learn shape, control, and consistency. Below are my favorite Innova discs for beginners, plus tips on selecting weight, plastic, and which molds to start with.

Why Innova Is a Smart Choice for New Players

Innova makes a wide lineup of discs, and many of their molds come in beginner‑friendly plastics. Their brand category is well represented on Altitude Disc Golf: check out the Innova Discs category page to see what’s currently in stock. Because of their variety and availability, Innova is a great place for new players to start building a dependable bag.

My Top Picks for Beginner-Friendly Innova Discs

Distance Driver: Innova Valkyrie

If you’re itching to throw a driver early on, the Innova Valkyrie is a safe bet. With ratings around Speed 9 / Glide 4 / Turn −2 / Fade 2, it’s more forgiving than most distance drivers.

  • Understable—great for slower arm speeds that would struggle with rigid discs.
  • Provides glide and distance, especially in tailwinds or turnover shape lines.
  • As your arm speed improves, Valkyrie can still be useful for finesse drives and long turnovers.

Fairway Driver: Innova Leopard

The Innova Leopard is a staple in many beginner sets. With ratings ~ Speed 6 / Glide 5 / Turn −2 / Fade 1, it’s well suited for new players seeking reliable control with extra distance potential.

  • High glide and understability make it easier to get distance without overpowering.
  • Advanced players also use it for turnover lines or rollers.

It’s frequently included in beginner sets and is often easy to find.

Midrange: Innova Stingray

The Innova Stingray is one of my favorites for a beginner mid. With specs near Speed 4 / Glide 5 / Turn −3 / Fade 1, it leans understable and offers lots of glide.

  • Shallow rim helps with a consistent, comfortable release.
  • Works nicely for turnover lines, approach shots, or even rollers for newer players.

Putter / Approach: Innova Aviar

The Innova Aviar is arguably Innova’s most iconic mold—and for good reason. Its flight (~ Speed 2 / Glide 3 / Turn 0 / Fade 1) is dependable, straight, and user-friendly.

  • Excellent for putting, upshots, and short drives.
  • All skill levels use it, so it’s a disc you’ll likely keep in your bag long term.

How I Chose These Discs

When picking beginner discs, these traits mattered most to me:

  • Understable or neutral stability: Easier to control and less likely to fight your throw.
  • Good glide: Helps maximize distance even with less arm speed.
  • Comfortable rim and feel: Shallow rims help with grip and consistency early on.

Weight, Plastic & Tips for New Players

Start Lighter

For drivers and midranges, I often recommend going lighter—especially for beginners, juniors, or lighter players. A 160–170g disc is easier to throw and control than a max‑weight version. Over time, as your arm develops, you can transition upward.

Plastic Choices That Help

Here’s how I guide new players on Innova plastics:

  • DX plastic — Great grip, breaks in quickly, and cost‑effective for putters or practice discs.
  • Star / GStar — Balanced grip and durability. Good “workhorse” plastics for most throws.
  • Avoid overly stiff or overstable plastics early on — Champion or deluxe blends tend to resist your form and may “fight back” when you don’t have perfect technique yet.

Expectations & Progress

As you improve, you’ll want to mix in more stable discs. But starting with discs you can control helps build confidence. The Valkyrie, Leopard, Stingray, and Aviar give you a smooth learning curve without frustrating behavior.

Final Thoughts

Innova’s lineup is robust, and starting with beginner‑friendly molds gives you space to grow. Pick one disc from each role (driver, fairway, midrange, putter) with these traits in mind, and you’ll already have a strong core. Over time, explore more molds as your distance and consistency improve.

Stay curious, test new lines, and let your bag evolve naturally. Throw well out there!

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13 Things You Should Consider Putting In Your Disc Golf Bag

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There’s nothing worse than realizing, halfway through a round, that you left something crucial in your car. Over my years on courses of every condition, I’ve learned there are a handful of items I don’t walk out the door without. Here are 13 things I always pack—and why each one matters.

Why a Well‑Stocked Bag Matters

Disc golf isn’t just about your throws or your discs. It’s also about adapting to changing conditions, being self‑reliant, and avoiding avoidable mistakes. A good bag setup gives you flexibility, keeps you safe, and saves you from scrambling mid‑round.

The 13 Must‑Have Items

1. Snacks & Fuel

Rounds often stretch long, especially when you’re chasing lines or walking tricky layouts. I carry compact, non‑perishable snacks like beef jerky, granola bars, trail mix, or dried fruit. They’re light, won’t spoil, and give me energy when I need it most.

2. Insect Repellent / Bug Spray

If you play wooded or overgrown courses, bugs will find you. I keep a small pump or aerosol insect repellent in my bag. It’s saved me from dozens of itchy distractions—and helps when you’re creeping into thick rough or clearing brush.

3. Disc Golf Retriever

One of the best investments I’ve made: a retriever. Water hazards, ponds, deep brush—they’re all out there waiting to gobble discs. A telescoping pole or claw device pays for itself when you save even a few premium discs.

You can browse retrievers on InfiniteDiscs.com’s retriever section.

4. Towels (x2 if possible)

One towel for drying discs, another for your hands. Moisture—whether from rain, dew, or sweat—is the enemy of grip. I keep a microfiber or disc‑specific towel, and sometimes a backup kitchen towel if I need it.

5. Water Bottle / Hydration

Hydration is non-negotiable, especially in hot or humid conditions. I carry a reusable water bottle (or bladder) so I can refill on the go. If possible, I also leave a backup in the car.

6. Pencil / Marker

Scorekeeping and marking are basic but essential. I carry a pencil (for scorecards) and a marker (to label new discs, write names, or sign a basket after an ace). Always better to have both so you’re never caught without.

7. Scorecards & Course Map / Notes

Having extra scorecards is smart—friends might forget theirs, or cards can get smudged. I also sometimes carry a folded map, course layout print, or hand‑written notes about tricky holes. Over time, I refer back to earlier rounds to guide my strategy.

8. Mini Clipboard or Clip Board

A small clipboard helps keep your card and pencil organized, even in wind or rain. When I don’t have a dedicated board, I clip cards to a firm plastic backing or even use a spare disc as a makeshift backing.

9. Compact First Aid Kit

No matter how cautious I am, scrapes, slips, blisters, or minor cuts happen. I pack a small kit with band‑aids, antiseptic wipes, blister pads, and a few adhesive bandages. I check it every few months to restock.

10. Mini / Mini Marker Disc

A mini marker is lightweight and multifunctional. Use it to mark your lie, block an opponent’s line, or as a fun collectible. I carry a couple—no harm if one gets lost in the underbrush.

You can check out a variety of mini marker discs at Altitude Disc Golf if you want to pick up a few.

11. Sunscreen / Lip Balm with SPF

Sunburn or lip burn are real game killers. I keep a small active‑sport sunscreen and SPF lip balm in my bag. Reapply mid-round if needed, especially on exposed courses.

12. Baseball / Small Weighted Ball

Odd as it sounds, a baseball or similar ball is perfect for knocking discs loose from branches. Instead of tossing rocks, I toss a ball straight at stuck plastic to nudge it free. It’s small, effective, and often forgotten—until you need it.

13. Chapstick / Lip Conditioner

Dry winds, cold weather, or strong sun can wreak havoc on your lips. Chapstick or lip balm (with or without SPF) is a small but morale-saving item I never leave behind.

How to Prioritize Your Bag Space

Not all bags have infinite room. Here’s how I decide what to load first:

  • Essential: water, snacks, a towel, shoes/stance gear, retriever (if relevant)
  • High value: first aid kit, bug spray, sunscreen
  • Nice to have: clipboard, extra scorecards, baseball, minis, chapstick

I also consider redundancy: if I know a local course has potable water or a shop nearby, I’ll carry less water. But I never skip hydration in unfamiliar settings.

Final Thoughts

Your discs and your arm are the stars, but your bag is your lifeline. When you’re prepared for little surprises—wet footing, scratched discs, missing gear—you can stay focused on every shot. Over time, you’ll dial in what works for *your* play style and courses. I hope this list helps you build a bag that handles all conditions, keeps you in the game, and lets you throw without worry.

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Best Understable Fairway Drivers

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Understable fairway drivers don’t get enough love. Pros are constantly showcasing overstable beef on coverage, but if you aren’t bagging at least one flippy fairway, you’re leaving distance and line-shaping on the table. These molds are money for hyzer flips, smooth turnovers, beginner-friendly distance, and even rollers.

Quick Picks

Before we dive in: if you’re still building form, shop our full selection of fairway drivers. You’ll find workable understable options across brands and plastics.


Innova Leopard3 — 7 | 5 | -2 | 1

In my bag right now, the Innova Leopard3 is the “trust it on a rope” fairway. Compared to the classic Leopard, it’s a touch faster and a hair less glidey, which makes it easier to aim and land on tight lines. Slower arms will see a gentle flip-to-straight; faster arms can get buttery turnovers without forcing it.

Why I throw it

  • Hyzer-flip fairways: set it on a baby hyzer, watch it stand up and drift.
  • Tunnel control: holds the line without surprise fade.
  • Fieldwork friendly: teaches angle control fast.

Discraft Heat — 9 | 6 | -3 | 1

HeatThis is a glide monster. The Discraft Heat reminds me of a Sidewinder that floats longer and turns a touch earlier. It’s perfect for newer players who want “free” distance and for experienced arms who want long, shaping turnovers or first-step rollers.

Best uses

  • Hyzer flips to drift: ride tailwinds and stretch fairways.
  • Controlled turnovers: easy right-finishing flights (RHBH).
  • Intro roller: get it on edge without muscling it.

Latitude 64 Diamond — 8 | 6 | -3 | 1

DiamondIf you’re newer or prefer lighter weights, the Latitude 64 Diamond is such a confidence booster. It flips easily, stays aloft forever, and lands soft. This is one of those discs that makes form practice feel rewarding—small improvements show up immediately in the flight.

Where it shines

  • Beginner distance: easy launch, late drift.
  • Touch lines: standstill woods shots and smooth stand-ups.
  • Lightweight options: ideal when arm speed is developing.

Westside Underworld — 7 | 6 | -3 | 1

UnderworldThis one feels like a cheat code for low-effort turn. The Westside Underworld pops to flat and drifts right (RHBH) without dumping, which makes it awesome for shaping woods lines or setting up long, lazy turnovers that never fight out too early.

Go-to shots

  • Tunnel turnovers: glidey right finish, gentle landing.
  • Standstill control: workable even in tight lies.
  • Beginner distance: forgiving on imperfect releases.

Prodigy F7 — 8 | 6 | -3 | 1

F7The Prodigy F7 has that “seasoned fairway” flight right away—super workable with minimal effort. It’s a favorite for teaching the feel of hyzer flips, and once you’ve got it, the F7 becomes a reliable turnover driver and a sneaky-good roller.

Why it earns a slot

  • Angle forgiveness: still gets the flight when your release isn’t perfect.
  • Versatility: flip-to-flat, turnover, and roller duty.
  • Beginner ready: easy carry at lower speeds.

Understable Fairway Drivers 101

What does “understable” mean?

Stability describes a disc’s tendency to turn during high speed flight. Understable discs (thrown RHBH) tend to drift or turn to the right as they reach cruising speed. People often call them “flippy”—which is exactly what you want for hyzer flips and gentle turnovers.

When should I bag one?

  • Hyzer flips: release on hyzer, let it stand up and ride straight.
  • Turnovers: shape right-finishing fairways without forcing anny.
  • Rollers: easy to get on edge for controlled ground play.
  • Form building: perfect for learning nose/angle control.

Plastics & weights

If you’re newer, don’t be afraid of lighter weights—they make these flights happen at lower power. Premium plastics will hold the flight longer; baseline will season into “extra-flippy” faster.

Final Thoughts

If you’ve only thrown overstable fairways, adding a flippy option will unlock lines you didn’t know you had. For most players I coach, a Leopard3, Heat, Diamond, Underworld, or F7 becomes the “why didn’t I do this sooner?” disc.

Ready to experiment? Start with the Leopard3 or Diamond, then round out your kit with a dedicated turnover/roller like the F7 or Underworld. If you’re hunting that extra float, check the Discraft Heat as well.

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What Makes A Disc Overstable?

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If you’ve ever heard players talk about an “overstable disc” and wondered what that means, you’re not alone. Stability is one of the most important parts of disc golf flight, and understanding what makes a disc overstable can help you choose the right disc for your bag.

What Does Stability Mean in Disc Golf?

Stability describes how a disc flies once it leaves your hand. For a right-handed backhand thrower (RHBH):

  • Stable discs fly mostly straight.
  • Overstable discs fade left earlier and more consistently.
  • Understable discs tend to drift right before fading back.

Every player’s arm speed and throwing style can influence how stable a disc feels, but flight ratings give a useful starting point.

What Is “Turn” in Disc Golf?

Turn is the third number on a disc’s flight rating. It shows how much a disc tends to drift right (for RHBH throws) at high speeds:

  • +1 = Very overstable, resists turning over
  • 0 = Neutral or stable
  • -1 to -5 = Understable, with more high-speed turn

What Does Overstable Mean?

An overstable disc resists turning and finishes with a strong, reliable fade. These discs are designed to handle power without flipping over, making them trustworthy in the wind and on shots that require precision.

What Physical Features Make a Disc Overstable?

Several design factors affect whether a disc is overstable:

  • Rim width: Wide-rimmed drivers tend to be more overstable.
  • Dome vs. flat: Flatter discs are usually more overstable, while domey discs often glide more and feel less stable.
  • Beads: Putters and mids with a bead often fly more overstable.
  • Parting line height: As Innova founder Dave Dunipace explains, discs with a higher parting line (the separation line on the nose) are more overstable, while lower lines indicate more understability.

Which Plastics Are More Overstable?

The plastic blend you choose can make a big difference in stability. For Innova discs, the general order from most to least overstable is:

  • Champion / Metal Flake
  • Star
  • XT
  • DX and Blizzard

Durability also matters. More durable plastics like Champion stay overstable longer, while baseline plastics like DX beat in quickly and become more understable over time.

When Should You Use an Overstable Disc?

Overstable discs are useful for many types of controlled shots:

  • Spike hyzers: Steep angles with a guaranteed fade finish.
  • Skip shots: Reliable ground play that skips toward the target.
  • Windy rounds: Overstable discs handle headwinds better than understable discs.
  • Forehand throws: Extra torque resistance makes them dependable for sidearms.

They’re especially valuable for advanced players with higher arm speeds, since these players can throw with more power without flipping the disc over.

Great Overstable Discs to Try

If you’re looking to add an overstable disc to your bag, here are a few proven options:

Innova Destroyer – A go-to overstable distance driver trusted by many pros.

Discraft Zone – A popular overstable putter for approach shots and forehands.

Innova Firebird – Known for its reliable fade, ideal for forehands and wind.

Innova Wraith – A distance driver with glide, accuracy, and stable control that works well for both forehand and backhand players.

Axiom Envy – Famous for the “holy shot” at Worlds, the Envy is one of the best throwing putters ever, handling both power and touch shots.

Envy

Infinite Discs Emperor – A commanding overstable driver with great glide, trusted by many Infinite-sponsored players.

Final Thoughts

To recap, overstable discs resist turning, fade more reliably, and perform best in high-power throws and windy conditions. Design features like rim width, parting line height, and plastic type all influence stability. If you want a disc that won’t flip on you and delivers consistent finishes, an overstable mold is a smart choice.

 

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Learn The X-Step NOW!

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Improving your backhand distance in disc golf isn’t just about arm speed. The real secret comes from using your lower body. With the right footwork, you can engage your hips and legs, generate more momentum, and add serious power to your throws. One of the most effective ways to do this is by learning the X-Step.

What Is the X-Step?

The X-Step is a controlled three-step run-up used on backhand drives. Instead of relying on a full sprint or a rushed approach, the X-Step lets you build power while staying balanced and accurate. It’s the foundation of most professional players’ driving form.

How the X-Step Works

  • For right-handed players: step first with your right foot, then bring your left foot behind your right (forming the “X”), and finish with another step on your right foot.
  • For left-handed players: reverse the sequence.

This sequence puts your body in a strong position for a full reach-back and a powerful release.

Step-by-Step Breakdown of the X-Step

1. Set Up and Aim

Line up your body so that your throwing shoulder points toward the target. Extend your arm with the disc to lock in your line. Remember, your “target” isn’t always the basket—it could be an aiming point for a hyzer, anhyzer, or line around an obstacle.

2. First Step with Your Dominant Foot

Take your first step with your throwing-side foot (right foot for right-handed players). Keep your upper body moving along a straight line toward your target while placing this step slightly forward of that line.

3. Cross Step with Your Non-Dominant Foot

Bring your non-dominant foot behind your lead foot, creating the “X” position. This is where your reach-back begins—pull the disc straight back while your head and shoulders turn away from the target.

4. Final Step with Your Dominant Foot

Plant your dominant foot firmly. Your reach-back should now be fully extended, ready to explode into the throw. Drive your elbow forward and pull the disc along a straight line toward your target as your hips and shoulders rotate.

5. Release and Follow Through

Let your momentum carry through the release. Your throwing arm should swing across your body, and your trailing leg should pivot around. This follow-through prevents injury and ensures that all of your generated force transfers into the disc.

Tips for Transitioning to the X-Step

If you’ve been throwing from a standstill, the X-Step may feel awkward at first. Here’s a simple way to build up:

  • Start with a one-step throw – Take a single lead step with your dominant foot and work on timing your reach-back and release.
  • Slow it down – Practice the X-Step at walking speed before adding speed. Balance and accuracy matter more than rushing.
  • Reset if needed – If you lose balance, stop and start over. Clean, consistent form builds muscle memory.

Still Struggling?

Form changes take time. If you’re still having trouble, check out this instructional video by Danny Lindahl of Dynamic Discs. His slow-motion breakdown makes it easy to see how each step works together.

Recommended Gear for Practicing the X-Step

When learning new footwork, it helps to practice with discs that are forgiving and easy to control:

A reliable midrange like Discraft Buzzz holds your release angle, making it great for form work.

Buzzz

Putters – Putters like the Innova Aviar are perfect for controlled drives when dialing in footwork.

Discmania Fairway Drivers – Stable, easy-to-throw drivers help you test the X-Step without overpowering your form.

Final Thoughts

The X-Step is one of the most important techniques in disc golf. It builds a strong foundation for distance, control, and consistency. Take your time, practice slowly, and you’ll notice your throws traveling farther with less effort.

If you’re just starting out, you may also enjoy our guide on the best discs for beginner disc golfers.

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The Best Disc Golf Distance Drivers For Your Sidearm

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Looking for the best distance drivers for your forehand (sidearm) game? I’ve tested plenty of options, and these are the ones I trust when flicking for max distance and control.

The Best Disc Golf Distance Drivers for Sidearm

Throwing a sidearm (or forehand) drive can be a huge weapon on the course. The ability to keep your eyes locked on the target while generating speed and torque gives you a different angle of attack than the backhand. And while not everyone is comfortable flicking, having a reliable forehand is extremely useful—especially for escaping tricky situations or hitting fairways that finish right for right-handed players.

But not every driver handles the torque of a sidearm release. You’ll want something overstable, reliable, and preferably with a flatter top for a clean release. Here are my top picks for forehand distance drivers:

Disc Reviews for Sidearm Drivers

Innova Destroyer – Speed: 12 | Glide: 5 | Turn: –1 | Fade: 3

The Innova Destroyer is probably the most famous forehand distance driver of all time. Its overstability and low-profile rim make it a perfect match for sidearm power. New players may struggle with it backhand, but forehand throwers often find it more forgiving. It’s a staple in pro bags for a reason.

Discmania PD – Speed: 10 | Glide: 4 | Turn: 0 | Fade: 3

PDThe Discmania PD is a workhorse driver that shines in the forehand role. With a consistent fade and manageable speed, it’s a go-to for pros and experienced players alike. Once your arm speed develops, the PD becomes versatile for hyzers, skips, and low forehand lasers.

Discraft Flick – Speed: 9 | Glide: 4 | Turn: 1 | Fade: 4

FlickIf you like flat, beefy discs, the Flick is perfect. The Discraft Flick is known for being very overstable with a thin profile. That makes it ideal for forehands, thumbers, and rollers. It’s not the easiest disc to control for newer players, but once you can handle it, it’s a forehand weapon.

Prodigy H1 – Speed: 13 | Glide: 5 | Turn: 0 | Fade: 5

H1 V2The Prodigy H1 has one of the flattest tops you’ll find, which is exactly what you want for a clean sidearm grip. It’s incredibly overstable, making it dependable in headwinds and for utility shots like spike hyzers and overhands. If you’re a Prodigy fan, this should be in your bag.

Dynamic Discs Defender – Speed: 13 | Glide: 5 | Turn: 0 | Fade: 3

The Dynamic Discs Defender is a fast, stable driver built for torque resistance. It’s great for sidearm distance, but also doubles as a reliable headwind driver. A popular choice for players who want a forehand disc that can still push forward before finishing strong.

What Makes a Good Sidearm Distance Driver?

  • Flat top / low profile: Easier grip and smoother release for forehands.
  • Overstable flight: Compensates for less spin compared to backhand throws.
  • Torque resistance: Handles the force of a sidearm without turning into a roller.

When to Throw a Sidearm Distance Driver

You’ll usually reach for a forehand driver between 300–500 feet. Some of the best times to throw a sidearm instead of a backhand include:

  • When you need the disc to finish right (for right-handed throwers).
  • If an obstacle blocks your backhand line.
  • When you want to keep your eyes on the target.
  • On low ceilings where a flat release works better.

Other Uses for These Discs

While these are great sidearm discs, they’re also strong performers for other shots:

  • Backhand hyzers that need a reliable fade.
  • Spike hyzers and skip shots on open holes.
  • Windy rounds where you need stability you can trust.
  • Overhands and thumbers thanks to their overstability.

Final Thoughts

If you’re building your forehand game, any of the discs on this list will give you the confidence to flick with distance and control. Look for something overstable with a flatter profile, and you’ll have a sidearm driver you can rely on in any condition.

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Are You Committing a Disc Golf Foot Fault?

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Foot faults are one of the most common rules violations in disc golf, especially for newer players. When I first started playing, I didn’t pay much attention to where my feet were when I threw. That changed once I saw professionals getting called for foot faults during tournaments. Understanding this rule can save you strokes and frustration on the course.

Disc golf: The only foot fault I call without shame

What Counts as a Foot Fault?

A foot fault happens when your supporting points (usually your feet) are not in the correct position at the time you release the disc. Depending on whether you’re putting, driving, or throwing from your lie, the exact requirements change. Let’s break it down.

Inside the Circle

When you’re putting from inside the 10-meter circle:

  • You must show balance after the release.
  • You cannot step past your lie until you’ve demonstrated balance.
  • Moving forward too early is a foot fault and results in a penalty stroke.

To avoid this, pause after your putt, set your back foot down, or pick up your mini before moving forward. This demonstrates control. For the official rule, see PDGA Rule 806.01.

Teeing Off

On the tee pad, the rules are clear:

  • At least one foot must be in contact with the teeing area at release.
  • All supporting points must be inside the teeing area when you release the disc.
  • You may step outside the teeing area before or after the release, but not during.

Violating these requirements results in a penalty stroke. Learn more in PDGA Rule 802.04.

Throwing from Your Lie

Most shots come from your lie in the fairway. Here are the basics:

  • At least one supporting point must be in contact with your lie (the rectangle behind your marker).
  • No supporting point can be closer to the basket than the rear edge of your marker disc or mini.
  • Stepping too far forward or throwing with your foot over the marker is a foot fault.

Review PDGA Rule 802.07 for full details.

Defining the Lie

Your lie is the designated area behind where your disc comes to rest. Unless you are on the tee or in a drop zone, the lie is a 20cm wide by 30cm deep rectangle directly behind your disc or mini marker.

Not having a foot in contact with this rectangle during your throw is a foot fault. See PDGA Rule 802.05 for specifics.

Marking Your Lie

You can either leave your disc in place or use a mini marker. If you use a mini:

  • Place it directly in front of your disc, touching the front edge.
  • It must be placed toward the basket, not to the side.

An incorrect marking results in a warning for the first violation and a penalty stroke for repeated violations. Learn more in PDGA Rule 802.06.

Why It Matters

In casual rounds, your friends may not care much about strict rule enforcement. But if you’re preparing for organized play or tournaments, foot faults will cost you strokes. Learning these rules now builds good habits and keeps your scorecard clean.

Final Thoughts

Disc golf is about having fun, but it’s also a sport with rules that make competition fair. Knowing how to avoid foot faults is part of becoming a better player. If you’re new, I recommend carrying a mini marker disc and practicing proper footwork. That way, when tournament time comes, you won’t have to worry about giving away strokes for simple mistakes.

For full details, always refer to the PDGA Official Rules of Disc Golf. It’s the best resource for every rule question you may have.

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Skins Game: You Should Be Playing This Fun Disc Golf Variation

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Sometimes regular rounds of disc golf can start to feel repetitive. If your weekly group is looking for something new, a Skins Game is a fun variation that keeps everyone engaged. It’s especially great when you have a mix of skill levels and players who don’t mind putting a little money—or just points—on the line.

Why Calvin Heimburg will win a major this year (and Paul, Rick won't)

How to Play Skins in Disc Golf

In a Skins Game, every hole is worth a set value, called a “skin.” This value can be money, points, or any agreed-on reward. The player with the lowest score on a hole wins that skin.

  • If two or more players tie, the skin “pushes” to the next hole, adding onto its value.
  • If ties keep happening, the skins continue to stack until someone wins outright.
  • If the last hole ends in a tie, players usually move to a sudden-death playoff until the winner is decided.

The player who wins the most skins by the end of the round is the champion.

Beginner Tips for Skins

  • Start small: Play for nickels, dimes, or quarters per hole so the stakes stay fun and inviting.
  • Focus on holes, not rounds: Unlike stroke play, there’s no making up lost strokes later. Each hole is its own battle.
  • Pick up when tied: If a tie is guaranteed, there’s no need for everyone to finish the hole. This speeds up play.

Skins is one of those games that’s easy to learn but exciting enough to play over and over. That said, if you want even more variety, you can try another popular side game called Wolf.

How to Play Wolf

Wolf starts with the same basic structure as Skins: each hole has a set value, and ties push skins forward. But Wolf adds extra layers of strategy by rotating roles and allowing players to team up.

Basic Wolf Rules

  • Before the round, decide the player order. The first thrower on a hole is the “wolf.”
  • After driving, the wolf can choose to play solo (“lone wolf”) or pick another player as a partner.
  • If the wolf goes solo and wins, they get double the value of the skin. If they lose, the skin is divided among the other players.
  • If the wolf picks a partner, they play as a team against the rest of the group. The winning side splits the skin.
  • Once the wolf passes on a player, they can’t go back and select them later on that hole.

Teams play the hole using the best shot format, so it often comes down to smart teamwork and strategy.

Wolf Beginner Tips

  • Keep track of the throwing order with a scorecard—rotation is easy to forget mid-round.
  • If your drive is solid, going lone wolf can be worth the risk since skins double in value.
  • Don’t hesitate to play conservative if your drive isn’t strong. Picking a partner can keep you in the game.

Popular Wolf Variations

Different groups have their own twists on Wolf. Here are a few fun options:

  • Triple or quadruple the skin for lone wolf wins instead of doubling it.
  • Allow the wolf to wait until all drives are thrown before picking a partner.
  • Drop all skins if the final hole ends in a tie, instead of going to sudden death.

Final Thoughts

If you’re looking to mix up your regular rounds, give Skins or Wolf a try. Both games add strategy, variety, and a fresh challenge to casual play. Whether you’re throwing drivers off the tee or laying up with a putter, these formats make every throw matter.

Next time you meet up with your buddies for a weekly round, suggest trying one of these games. You might find they become your new go-to for keeping things fresh and competitive.

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